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// Copyright (c) 2023-2023, Oslandia.
// SPDX-License-Identifier: LGPL-2.0-or-later

#ifndef _SFCGAL_ALGORITHM_VISIBILITY2D_H_
#define _SFCGAL_ALGORITHM_VISIBILITY2D_H_

#include "SFCGAL/config.h"

#include <memory>

namespace SFCGAL {
class Geometry;
class Polygon;
} // namespace SFCGAL

namespace SFCGAL {
namespace algorithm {
struct NoValidityCheck;

SFCGAL_API auto
visibility(const Geometry &polygon, const Geometry &point)
    -> std::unique_ptr<Polygon>;

SFCGAL_API auto
visibility(const Geometry &polygon, const Geometry &point, NoValidityCheck)
    -> std::unique_ptr<Polygon>;

SFCGAL_API auto
visibility(const Geometry &polygon, const Geometry &pointA,
           const Geometry &pointB) -> std::unique_ptr<Polygon>;

SFCGAL_API auto
visibility(const Geometry &polygon, const Geometry &pointA,
           const Geometry &pointB, NoValidityCheck) -> std::unique_ptr<Polygon>;

} // namespace algorithm
} // namespace SFCGAL

#endif