File force3D.cpp
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// Copyright (c) 2012-2013, IGN France.
// Copyright (c) 2012-2022, Oslandia.
// SPDX-License-Identifier: LGPL-2.0-or-later
#include "SFCGAL/algorithm/force3D.h"
#include "SFCGAL/detail/transform/ForceZ.h"
namespace SFCGAL::algorithm {
void
force3D(Geometry &g, const Kernel::FT &defaultZ)
{
transform::ForceZ t(defaultZ);
g.accept(t);
}
} // namespace SFCGAL::algorithm